They resurrected the Star Wars: Rogue Squadron trilogy, soon realising that the GameCube architecture meant that it would be easy for them to transition their previous progress. When Nintendo revealed Wii MotionPlus at E3 2008, Factor 5 contemplated developing for the console after their exclusivity period with Sony ended. That was Lair, which Eggebrecht shared was “far too ambitious for a launch title” and was heavily criticised for its motion control implementation. LucasArts remained wary and again cancelled the project, after which Sony stepped in to invite Factor 5 to develop for PlayStation 3.
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And that would be the two factions duking it out in essentially the movie battles, and then in additional battles.” “So, you would be Red 5, together with the Reds essentially attacking, and there would be the Imperial side. “It was much more about groups, because it’s always Rogue Squadron, right?” Eggebrecht discussed with IGN. They then turned to implementing an entirely new entry with online, cooperative multiplayer for the Xbox 360’s launch named Star Wars Rogue Squadron: X-Wing vs. Having spanned across the Nintendo 64 and GameCube, the now shuttered studio had originally planned to bring Star Wars: Rogue Squadron, Star Wars Rogue Squadron II: Rogue Leader, and Star Wars Rogue Squadron III: Rebel Strike to Xbox, although LucasArts pulled the plug partway through.
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Factor 5’s president Julian Eggebrecht has revealed that they had nearly brought the entire Star Wars: Rogue Squadron series to Wii as a complete trilogy package.